## Scientific visualization and graphics simulationDedicated to scientific visualization--the new approach in the field of numerical simulation--which focuses on basic geometric, animation and rendering techniques specific to visualization, as well as concrete applications in sciences and medicine. Chapters are written by recognized experts in various aspects of visualization. Following an overview of graphics workstations and processors, covers fundamental problems of computational geometry, various aspects related to representing volume and special methods for modelling natural objects. Particle systems and modular maps, basic and advanced techniques in computer animation, and robotics methods for task-level and behavioral animation are discussed, in addition to applications of visualization and graphics simulation, and computer vision. |

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### Contents

Algorithmic Geometry | 13 |

Surface Visualization | 27 |

Solid Modelling | 43 |

Copyright | |

13 other sections not shown

### Common terms and phrases

algorithm analysis angle approach axis Boolean operations boundary representations BSP-tree calculated camera cell color section complex components Computer Animation Computer Graphics computer vision coordinate corresponding curve data structures defined Delaunay triangulation described display Drebin dynamic edges equations evaluation example facets facial Figure flow fractal function geometric given graph Graphics and Applications IEEE Computer Graphics interactive interface interpolation intersection joint keyframe keyframe animation kinematics L-system Levoy light sources Lindenmayer linear manipulation Mantyla matrix mesh method modular map module motion muscle node objects obtained octrees parameters parametric images particle systems path phyllotaxis pixel plane polygon position possible problem Proc procedural animation procedure produce r-sets ray tracing regions represented robot rotation scene screen segments sequence shape SIGGRAPH simulation solid modelling solution space specific spline subvolume techniques texture three-dimensional tree Upson and Keeler values variables vector vertices visualization volume rendering voxel workstations