Scientific Visualization and Graphics SimulationDaniel Thalmann Wiley, 1990 - 264 pages Dedicated to scientific visualization--the new approach in the field of numerical simulation--which focuses on basic geometric, animation and rendering techniques specific to visualization, as well as concrete applications in sciences and medicine. Chapters are written by recognized experts in various aspects of visualization. Following an overview of graphics workstations and processors, covers fundamental problems of computational geometry, various aspects related to representing volume and special methods for modelling natural objects. Particle systems and modular maps, basic and advanced techniques in computer animation, and robotics methods for task-level and behavioral animation are discussed, in addition to applications of visualization and graphics simulation, and computer vision. |
Contents
Algorithmic Geometry | 13 |
P Buser B Radic and K D Semmler | 27 |
Solid Modelling | 43 |
Copyright | |
14 other sections not shown
Common terms and phrases
algorithm analysis angle approach axis Boolean operations boundary representations BSP-tree calculations camera cell color section complex components Computer Animation Computer Graphics computer vision coordinate system corresponding curve data structures defined density described display Drebin dynamic edges equations evaluation example facet Figure finite element flow fractal function given graph Graphics and Applications grid integral interactive interface interpolation intersection isosurface joint keyframe L-system Levoy light sources Lindenmayer linear Magnenat-Thalmann manipulation Mantyla matrix mesh method modular map module motion node objects obtained octrees opacity parameters parametric images particle systems phyllotaxis pixel plane polygon position possible problem Proc produce r-sets ray tracing regions represented Requicha robot rotation Sabella sample scene scientific visualization screen segments SIGGRAPH simulation solid modelling solution space specific subvolume techniques texture Thalmann three-dimensional transformations tree Upson and Keeler values vector velocity vertices visualization volume rendering voxel Westover workstations Z-buffer